//This is a custom-map soundscape file.
//It is not in the manifest file and don't even need to be in it.
//It will be auto-associated with the map.

"BluePortals.TestChamber"
{
    "dsp"	"1"
	"playlooping"
	{
		"wave"		"ambient/levels/citadel/citadel_drone_loop3.wav"
		"pitch"		"100"
		"volume"	"0.1"
	}
	"playrandom"
	{
		"pitch"			"90,110"
		"volume"		"0.1"
		"time"			"5,15"
		"rndwave"
		{
			"wave"	"ambient/machines/combine_terminal_idle1.wav"
			"wave"	"ambient/machines/combine_terminal_idle2.wav"
			"wave"	"ambient/machines/combine_terminal_idle4.wav"
		}
	}
	"playrandom"
	{
		"pitch"		"150,175"
		"volume"	"0.15"
		"time"		"3,9"
		"rndwave"
		{
			"wave"	"physics/metal/metal_box_strain1.wav"
			"wave"	"physics/metal/metal_box_strain2.wav"
			"wave"	"physics/metal/metal_box_strain3.wav"
			"wave"	"physics/metal/metal_box_strain4.wav" 
		}
	}
	"playrandom"
	{
		"pitch"		"20,300"
		"volume"	"0.2"
		"time"		"5,10"
		"rndwave"
		{
			"wave"	"ambient\levels\citadel\portal_beam_shoot1.wav"
			"wave"	"weapons\portalgun\portal_fizzle2.wav"
			"wave"	"weapons\portalgun\portal_close1.wav"
			"wave"	"weapons/portalgun/portal_close2.wav" 
		}
	}
	"playrandom"
	{
		"pitch"		"80,140"
		"volume"	"0.1"
		"time"		"4"
		"rndwave"
		{
			"wave"	"ambient\atmosphere\hole_hit1.wav"
		}
	}
}
