// Enable distance alpha compiling
alphatodistance 1

// Scale the image down to 1/nth its original size. '8' takes 2048 down to 256
reduce 8

// Size of 'spread' zone between alpha values of 0 and 1. This is the area the shader works with.
// Bear in mind that higher numbers exponentially increase texture compile time!
distancespread 6

// To prevent artefacting:
nomip 1
nolod 1
nocompress 1

