"LightmappedGeneric"
{
	// orange filter glass, for laser puzzles
	// based on Portal's glasswindow_frosted_003b

	$basetexture	Glass/glasswindow_frosted_003b
	$envmap		env_cubemap
	$surfaceprop	glass
	%keywords	HMW
	$color		"[ 1 .22 0 ]"
	$envmaptint	"[ 0 .1 .8 ]"
	$translucent	1
	$nocull		1
	srgb?$alpha	1
}
