"VertexLitGeneric"
{
	// Texture for exposed edges of glass panes.
	// (mesh object version)

	$envmap			env_cubemap
	$envmaptint		"[.3 .65 1]"
	$nocull			1
	$lightwarptexture	HMW_props/laser_target_blue_blend

	$surfaceprop		glass
}
