"LightmappedGeneric"
{
	// blue filter glass, for laser puzzles
	// based on Portal's glasswindow_frosted_003b

	$basetexture	Glass/glasswindow_frosted_003b
	$envmap		env_cubemap
	$surfaceprop	glass
	%keywords	HMW
	$color		"[ 0 .22 1 ]"
	$envmaptint	"[ .8 .1 0 ]"
	$translucent	1
	$nocull		1
	srgb?$alpha	1
}
