"VertexLitGeneric"
{
	// base material for laser cubes (shell, rings and core studs)

	$basetexture	HMW_props/laser_cube
	$bumpmap	HMW_props/laser_cube_n
	$envmap		env_cubemap
	$normalmapalphaenvmapmask 1
	$selfillum	1

	$surfaceprop	glass
}
