"VertexLitGeneric"
{
	// material for orange laser targets

	$basetexture	HMW_props/laser_target_orange
	$selfillum	1
	$bumpmap	HMW_props/laser_target_n
	$envmap		env_cubemap
	$normalmapalphaenvmapmask 1

	$surfaceprop	glass
}
