"VertexLitGeneric"
{
	"$basetexture" "Glass/glasswindow_frosted_003"
	"$surfaceprop" "glass"
	"%keywords" "HMW"

	"$envmap" "env_cubemap"
	"$envmaptint" "[.20 .30 .35]"

	"$additive" "1"
	"$translucent" 1
	$nocull 1

	"VertexLitGeneric_DX8"
	{
		"$basetexture" "Glass/glasswindow_frosted_003_dx8"
		"$envmaptint" "[.02 .00 .00]"
	}
}
