"VertexLitGeneric"
{
	"$basetexture" "metal/metal_modular_floor001"
	"$surfaceprop" "metal"

	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" 1
	"$envmapcontrast" 1
	"$envmapsaturation" 1
	"$envmaptint" "[0.6 0.5 0.5]"
	"$bumpmap" "metal/metal_modular_floor001_height-ssbump"
}
