The custom model files contained in this map pack are created with Blender,
available at http://www.blender.org/

I used Dvondrake's SMD export plugin to export to Source format. (Search for it
on the Valve developer wiki.)

Before exporting any model's main mesh (reference) smd, permanently apply the
EdgeSplit modifier to the mesh.

Also note that animated models can have more than one animation sequence. You
can switch animation sequences in Blender via the Action window. Each action
needs to be exported to its own SMD file. (Look at the QC file for the model to
see which SWM files you need to create.)

There are some "idle" sequences that don'd have their own action resource, but
use the first or last frame of another action. To export these, delete all
animation nodes in the action window before exporting, except the first or last
frame. (Of course, make sure to NOT save the Blender file after doing this ;)
