"vertexlitgeneric"
{
	"$baseTexture" "models\props/sphurr"
	"$envmap" "env_cubemap"
//	"$basealphaenvmapmask" 1
	"$surfaceprop" "Metal_Box"
	"$selfillum" 1
	"$envmaptint" "[ .1 .1 .1]"
	"$selfillumtint" "[0 0 0]"

}
